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Sep 2026

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FrameShift

A deadline-aware, multi-cloud rendering platform that works backward from budget and delivery time.

FrameShift dashboard showing distributed Blender render activity
Distributed systemsMulti-cloudBlenderGPU orchestration

Benchmarks representative frames across spot-GPU providers, then builds a workload plan from measured cost and speed.

Uses frame leases, worker heartbeats, durable storage, and automatic reassignment to survive interrupted spot instances.

Surfaces provisioning, worker health, frame progress, spend, output, and system logs in one live dashboard.

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